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Old Nov 24, 2005, 09:11 AM // 09:11   #141
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I got bored tonight and just spammed "noob group forming, come have fun either dieing or laughing at beating a "pro" group"

filled the roster in about 3 mintues with monks and a full spectrum of toons..

we went twice and beat the ghosts and our first opponants before going on the first time to a 3 team match and beating one off the alter before getting beat down by the last group.

the second time we beat the ghosts and our first opponants and entered a 4 team match and ran into Iway and beat them to get gacked by the 3rd group who got immediatly hit by the fourth who won



so have heart... gather up like minded noobs with no fame and go have fun... most ppl who are wanting to do tombs play random a lot so theyre not at a loss for skill.
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Old Nov 24, 2005, 05:23 PM // 17:23   #142
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Quote:
Originally Posted by Samueldg
so have heart... gather up like minded noobs with no fame and go have fun...
That's the right attitude to have *thumbs up*.

Every time you'll meet a good team that way, you'll be able to learn something from their techniques and tactics they used on a particular map. As well as learn from your own team mates - there is always someone who knows something you didn't.
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Old Nov 25, 2005, 06:35 AM // 06:35   #143
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Im willing to run a team of you noobs in halls if you like

As long your prepared to make the builds I tell you, and have the skills unlocked. Also not quit on a loss etc and stay a while 2 hours +

Working atm but will be on in like 4-5 hours

IGN: little tafy or tafy girl
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Old Nov 25, 2005, 06:59 AM // 06:59   #144
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If your just as good as r3/6+ people then lie and join their groups, only 2/5 times do i see r6+ groups check emotes, and if your just as good then you should fit right in and nobody would notice.
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Old Nov 25, 2005, 07:24 AM // 07:24   #145
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Stuff like this is exactly the reason why iway still exists..
People become desperate because any normal tombs wants r6+ or atleast r3+.
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Old Nov 25, 2005, 10:21 AM // 10:21   #146
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The system for getting a team together in the tombs is severely broken as I can see from the posts here. Something radical needs to be done for Chapter 2 to make sure Tombs can be more inclusive and easy to access for everyone.

One notion could be removing rank altogether. Just have a level playing field, so people building a team will accept players regardless of their experience first and through talking to the player, can decide if the player suits his build or not.

Another way to improve the system would be having players starting a team build making a template that can be seen by all who enter the Tombs staging area. This means that players can see what teams are being built easily and can apply for a slot in that team. The template could state the Profession requirements of each slot with a small description of the role.

For example, you walk into Tombs ED -1. You see a row of 5 buttons appear down the left hand side of your screen. Each button has a name on it - Shui's IWAY, Ceci's Over-Hex, etc. You click on the button and it opens up showing 8 slots with the professions asked for by the team leader such as W/R and the names of the players already in the team. If you hold your pointer over the profession a tool-tip appears saying "IWAY Axe Warrior w/'Shields Up' ". You can then click on an 'apply' button for the post. The team leader can then look at you're profession and an option could be there to look at your skill bar too (this should be optional I feel, Some people can be very secretive about whats on their bar). The leader can then chat with you before deciding to accept you or to move you on.

Wouldn't this be a better way of doing things? It would mean that every one knows what type of players teams are looking for and leaders can get the exact type of profession/player they are looking for. The Build templates could be saved too, so you wouldn't have to type everything in again each time you went to the tombs.

This would stop the 1hr waits on getting a team together I think. I'm not sure it would help beat the rank snobbery, but if rank was removed, it just might create a happier experience for all
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Old Nov 25, 2005, 10:38 AM // 10:38   #147
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if rank was removed teams would be much harder to make, and take much longer to make.
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Old Nov 25, 2005, 11:24 AM // 11:24   #148
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now that GW is out for a while and we have many r6+ and r9+ players it could be a good idea to change tombs a bit so that all the unranked players don´t get so much frustrated.

perhaps make a "beginner´s tomb" that can be only entered by rank 0-2 people.
winning in the beginner`s hoh could give more items and perhaps no sigil or only 1 sigil and would have no effect on the favour.

it would make finding groups easier for unranked players and they would get some practice in tombs without getting stomped in 8 of 10 fights by r6++ groups.

so more practice , less frustration, the chance to find faster a group and other unranked pvpers to go later to the real tombs together and more.

i think it could help many people who`re just starting with tombs.

it would be even possible to change the real tombs in the same time so you could enter them only if you`re r3+ .
though i don´t think it would be necessary.
it could still be open for all so that "hardcore" unranked pvpers could go directly to the real tombs instead of fighting their way up to rank3 in the beginner`s battleground.

Last edited by Yabba; Nov 25, 2005 at 11:27 AM // 11:27..
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Old Nov 25, 2005, 12:53 PM // 12:53   #149
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Quote:
Originally Posted by tafy69
if rank was removed teams would be much harder to make, and take much longer to make.
I'm not so sure, especially if you change the way teams are made to make it easier to find a team. You could even have a district for a certain build - the IWAY district would be something to see..........


Denying people access to the game because of their rank (or lack of) is wrong and the game mechanics need to be changed SOMEHOW to make Tombs fun for everyone.
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Old Nov 25, 2005, 03:30 PM // 15:30   #150
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I'm a newb to Tombs and find it really hard to gets groups. I have a W/* and a R/* and am good with both. I think I 'advertise' myself adequately enough. Bascially I'll just post: 'Interrupter / Barragebot / Spike / Trapper Ranger LFG'.

No one wants me though.. and whenever I do get a group, its when I press accept I'll see a long list of people that have been invited, so I'll know this is a random group.

Are there any pro PvP players that want an apprentice?

-Adam
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Old Nov 25, 2005, 07:37 PM // 19:37   #151
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Alright, finally made it to rank 3. Took me ~3 weeks of agony (most of it I refused to do IWAY). In my opinion I started out at rock bottom; started alone and didn't know anyone from the PvP community. So what helped the progress?
  • Being very versatile
    I have everything except Necromancer and Mesmer elites unlocked (still have a few more to go) and I advertised it as so.
  • NOT using a PvE character
    Although PvE weapons are a big step on PvP weapons, you attributes are harder to change. Alot of builds (ie. Minion Factory's Resmer) need 16 in an attribute that you wouldn't normally have that many in.
  • Willing to change my skillbar
    Taking on the build they wanted and asking how they wanted me to use it. Especially if it was spike.
  • Making suggestions
    Sometimes I'd ask why they're using so-and-so skill when this-other-skill may work. Alot of time they'd give me the reason, but sometimes they'd overlooked that skill.
  • Patiences
    If you're in a build (not IWAY) it may take a bit of time to get the group together AND on the same page. Don't rush the leader, help him/her out. If you don't have patience, get out of the group and do something that you're ready for. Asking every 5 minutes when the group will leave is not helping. You may fail miserably the first run, but PUGs need time to gel so give it time.
  • Convinced Guild to PvP
    This is an optional one. I'm from a primary PvE guild that was looking to try PvP, so it helped a bit. May have only gotten ~5 or so fame from 5 different runs, but it was fun. Except a few, most where using PvE characters that probably didn't help.
  • Friends list
    HUGE one! Just by added ONE person to my list, I doubled my fame intake. I just did what I stated above the first time I met the people on my friends list and they ended up adding me and whispering me when they needed something.
  • Having Team Speak and Ventrilo
    In the beginning stages these will be rarely used (most "beginner" IWAY PUGs don't even bother with these). Although the more successful teams use one of these voice communication programs. Get both so you're ready for whichever the group is using. A microphone is a bonus but not needed. If you have one, all the better, so speak up and get remembered.
  • Being the group leader
    Since I'm not a big leader this was a last resort if I was sitting around for awhile. Other than IWAY, Minion Factory and Ranger spike isn't that hard to put together. Gives experience calling and you meet more people who add you to thier friends list. This also gives you a headache, so be prepared to deal with ones NOT following these points.

I hope this helps.

Last edited by Mystical; Nov 26, 2005 at 09:13 PM // 21:13.. Reason: Added TS/Vent point
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Old Nov 25, 2005, 08:25 PM // 20:25   #152
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Mystical is exactly right... I started off myself, about 2 months ago, only about rank 2 and few friends. However, I found one no-rank group where we won about 7 in a row(yes, vs some ranked teams) with smite and added each other to friends. Since we trusted each other to be skilled non-ranked players, many of us hit rank 3 soon. 2 months later, I hit rank 6 and the others have had similar success.

Honestly, you could just IWAY and hit rank 3 in about a week if you make friends with other decent non - ranked iways.

Really, new players detest /rank emotes because they're denied access to the GOOD groups, not to groups in general. Everyone should realize that a group of players that spent the time to hit rank 6 or rank 9 isn't going to want a random rank 0 running a Paladin template to just hop in their group.

For example, once all the non-ranked players posting here hit rank 3 or rank 6... would they be inclined to take someone with no emote, who could be a complete GW newb running a template? I doubt it


EDIT: As an added note, if you have few things unlocked... unlock the most useful skills for common builds FIRST and learn to play those builds. Even when I was rank 1 with like 40 fame, I could play heal monk, prot monk, and any type of ele because I had nearly all the useful skills. I usually did not have trouble getting into a non-rank group. Late at night (w/ few people on), even rank3+ groups picked me up because I was a proficient healer.

Last edited by ImBobNewbie; Nov 25, 2005 at 08:29 PM // 20:29..
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Old Nov 25, 2005, 09:16 PM // 21:16   #153
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Why don't youp lay with your guild ? It would be very easier to get to rank 3.
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Old Nov 25, 2005, 10:04 PM // 22:04   #154
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Quote:
Originally Posted by Elrodien
so people building a team will accept players regardless of their experience first and through talking to the player, can decide if the player suits his build or not.
Quote:
The team leader can then look at you're profession and an option could be there to look at your skill bar too (this should be optional I feel, Some people can be very secretive about whats on their bar).
Oh my ... This thread is such a waste of space :/. The general ignorance just rolls over any good, helpful and working advices posted by several people in the previous 6 pages ...

Elrodien -- if this is the way you think (maybe I missed sarcasm there or something), the problem is not in tombs. It's in you.
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Old Nov 25, 2005, 10:09 PM // 22:09   #155
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Good post mystical.

I want to reiterate once again.. that tombs is a competition. In order to be successful, you have to beat other people. To get any decent amount of fame, your team has to be better than most of the other people playing at the same time. If you're not willing or able to do that, then you're going to have a problem gaining fame. That's 'elitest' in nature. The even playing field talk, and fair play, and 'beginner tombs' and the like.. you guys are in denial. You want a lot of fame, be better than 95% of the other people playing. It's really that simple.

Half of the people (at least) lose every match. Half of the groups starting right now will get 0 fame. If you want to be in the half that moves on, you're going to have to do more than that losing half. That losing half is going to exist regardless. It's your choice for the most part on which half (or if you want to gain decent fame and win halls consistently.. much better than half) you're in.

Last edited by Rey Lentless; Nov 25, 2005 at 10:17 PM // 22:17..
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Old Nov 26, 2005, 02:40 AM // 02:40   #156
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Quote:
Originally Posted by Rey Lentless
The even playing field talk, and fair play, and 'beginner tombs' and the like.. you guys are in denial. You want a lot of fame, be better than 95% of the other people playing. It's really that simple.
well, i got to rank6 about july/august and stopped tombing since then.

and it`s not simple.
this game is played by a lot of people and the minority is found in pvp.

i was in some guilds with mostly pvm players that tried to do some tombing and i help from time to time beginners and pvm guilds doing some tomb runs but still, there are way many more people frustrated than attracted to tombs like it is now.

i see no problem in a beginner`s tomb like i proposed or any other useful change because it would help getting more people attracted to pvp/tombs.

You seem to forget that there are lot of people who want to play only a bit and have some fun.
Not all the people are committed enough to waste 1 or 2 hours of their limited onlinetime by just staying around and trying to get a grp together.

In fact i used to make many grps myself when i was doing tombs but i knew that it would take me at least 1 hour to get a grp together (and perhaps another 30 mins to find replacements for people who leave after the 1st run ...).
Well i always refused to play the fotm builds and preferred my own creative builds perhaps otherwise i could`ve made grps in 20 mins instead of 1 hour

Anyway, nowadays when i come online and know i have only 2 or 3 hours time i go to the random arena because i don´t want to waste so much time building a grp (or find one to join) - sometimes when i`m lucky i can help some friends as guest in gvg but that doesn´t happen often.

And you should know that i`m a pvpler, i do nothing else than pvp in mmorpgs since 6 years now.

Still i can imagine how tiring and frustrating it must be for people who are really new to PVP/Tombs.
I`m quite sure that these people don´t want to become high ranked but they want to find some fun in pvp.
So really, why would it be a prob to change something ?

It still is a game and games are meant to be played for fun.
So make it possible for the average casual player to get some fun without having to dedicate his whole life or onlinetime to pvp/tombs because not everyone sees it as ultimate competition and has the will or interest to become the best or to get the rank12 emote ...

I say give them a chance to make their pvp experience more fun and less frustrating and tiring.

Perhaps then one day we will have more people playing PVP in GW.

Just my 2 cents

Last edited by Yabba; Nov 26, 2005 at 02:44 AM // 02:44..
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Old Nov 26, 2005, 02:50 AM // 02:50   #157
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i made r3 in about 5 days ( 3-4 hours each day ) by playing IWAY... seriously... it's the fastest way to get to rank 3

now that i'm r3... i've won HoH 3 times and usually get in groups that go for 5-6 cons. wins
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Old Nov 26, 2005, 11:42 AM // 11:42   #158
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Quote:
Originally Posted by Yabba
perhaps make a "beginnerĀ“s tomb" that can be only entered by rank 0-2 people.
winning in the beginner`s hoh could give more items and perhaps no sigil or only 1 sigil and would have no effect on the favour.

it would make finding groups easier for unranked players and they would get some practice in tombs without getting stomped in 8 of 10 fights by r6++ groups.
.
im a noob to tombs and I hate this idea... its akin to someone telling me at 32 years old I cant play with the kids...

the other day I had a ranger/monk with smite skills (12 in smite even) in tombs with the noob squad and we had a blast. and actually got fame.... so its not hard to do if your motivated to try and just have fun regardless of the outcome...

for every frustrated noob settin around theres another 20 or so who are just as bored as you and wanting to play... buck up and start a group.. you would be surprised how fast people will join just to break the bordom..
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Old Nov 26, 2005, 02:55 PM // 14:55   #159
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Starting up your own groupp is your best shot if you want to use your own odd builds.

what annoys me as railin mentioned is people say oh i have this great "x/x" build but no one will take me in cos they are rank snobs. or i know my skill bar and i don't need people telling me what to run.

well it's a team game and if what you run doesn't fit in the team build then don't be suprised if you don't get into groups.

can't remember if it was this thread or not, but seriously, a fast cast water ele? if that's all you're gonna play you're never gonna get in a decent group unless you plan on starting up your own.

we all ahve builds we like to prefer to run but you need to be flexible to be able to adapt your skillbar for what your team needs. e.g. i prefer playing an infuse/WoH monk but playing with a friend's guild i was asked to play a toally different setup. i could still play it but it did take a few trys getting used to it.
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Old Nov 26, 2005, 07:35 PM // 19:35   #160
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Oh well more eoe bombing for me
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